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Theory of Fun for Game Design

  • Raph Koster

3.50

8 ratings

It's about

  • What fun is
  • Why some games are fun and some games are boring
  • How different people respond to different kinds of fun
  • What makes a game fun or not
  • How games fit into the wider human culture
  • Whether games can be art
  • What degree of social responsibility game makers need to have
  • How games can develop

At its core, though, it is about why games matter.

Genres

  • games
  • design
  • fun
  • learning
  • psychology
  • game design
  • video games
  • Computer games
  • Conception
  • Social aspects
  • Design
  • Jeux d'ordinateur
  • Aspect social
  • Computer games, programming
  • Games
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About the author

  • Raph Koster

    3.50

    8 ratings · 3 works

Editions

  • Edition cover

    1 edition

    Paraglyph

    November 6, 2004