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Edition cover

3D math primer for graphics and game development

  • Fletcher Dunn

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"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

Genres

  • Computer games
  • Computer graphics
  • Computer science
  • Mathematics
  • Programming
  • COMPUTERS / Programming / Games
  • Computer games, programming
  • Computer science, mathematics
  • Three-dimensional display systems
  • Infographie
  • Jeux d'ordinateur
  • Programmation
  • Informatique
  • Mathématiques
  • COMPUTERS
  • Games
  • Image Processing
  • Digital Media
  • Graphics Applications
  • PHOTOGRAPHY
  • Techniques
  • Digital
  • TECHNOLOGY & ENGINEERING
  • Imaging Systems
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About the author

  • Fletcher Dunn

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    0 ratings · 5 works

Editions

  • Edition cover

    gamemath.com

    2021

  • Edition cover

    2nd ed.

    A K Peters, A K Peters/CRC Press

    2011

  • Edition cover

    Wordware Publishing, Inc.

    June 25, 2002

  • Edition cover

    CRC Press LLC

    2011

  • Edition cover

    CRC Press LLC

    2011

  • Edition cover

    CRC Press LLC

    2011

  • Edition cover

    Wordware

    2002