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Edition cover

How to Win at Video Games

  • George Sullivan

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This book is a history, tips and strategy guide to video games. The first chapter examines video games popularity, how they are made, how to pick and study a game to understand how to play, and the different type of games available. The second chapter tells how to learn the skills of various games. The third chapter is the books main section detailing 14 games. There is a review of the game and four subsections for each game; "How the Game Is Played," "Controls," "Scoring," then "Strategy and Tactics." There is a illustration of the games screen at the beginning of the review. The fourth chapter details both Pac-Man and Ms. Pac man, and home and hand held versions of the games. The fifth chapter reviews the home video game systems, Atari Video Computer System (VCS), Channel F, Intellivision, and the Odyssey2, as well as the game manufacturer Activision. The sixth chapter looks at hand held games, including such games electronic games as chess, and others without screens. The seventh chapter is quiz on video game related topics. The last chapter is a chronology of video games starting with Bushnell's Computer Space, and up till the year the book was printed in 1982, and then discusses the possible future of video games.

Genres

  • Video games
  • Videogames
  • Games
  • Strategy
  • Puzzles
  • Passtimes
  • Hobbies
  • Electronic games
  • Atari Video Computer System
  • Atari VCS
  • Atari 2600
  • Channel F
  • Fairchild
  • Intellivision
  • Activision
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About the author

  • George Sullivan

    4.00

    2 ratings · 166 works

Editions

  • Edition cover

    Scholastic Paperbacks

    March 1983