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Game design workshop

  • Tracy Fullerton

5.00

1 ratings

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Genres

  • Computer Technology
  • Computer games
  • Computer graphics
  • Design
  • Nonfiction
  • Programming
  • Computer games, programming
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About the author

  • Tracy Fullerton

    born 21 June 1965

    5.00

    2 ratings · 5 works

Editions

  • Edition cover

    Elsevier Science

    2008

  • Edition cover

    Elsevier Science & Technology

    2010

  • Edition cover

    2nd ed.

    Elsevier Morgan Kaufmann

    2008

  • Edition cover

    CMP, Distributed in the US by Publishers Group West

    2004

Edition cover

2nd ed.

Elsevier Morgan Kaufmann

2008