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Virtual worlds

  • Benjamin Woolley

3.00

1 ratings

Computers have changed our lives; with virtual reality, they will change our very experience, recreating it in an image of our choosing. That, at least, is what the champions of virtual reality claim. It will not simply reshape our view of technology, they say, but our view of ourselves and the world we live in. It is about the increasing power of information technology to create simulated environments, new universes that are neither actual nor fictional, but somewhere in between: virtual. In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, at the hype that surrounds it, at the people who have promoted it, and at the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it.

Genres

  • Aspectos sociales
  • Sociology of Knowledge
  • Computadoras
  • Social aspects
  • Virtual reality
  • Computers
  • Realidad
  • Realidad virtual
  • Reality
  • Social aspects of Computers
  • Conocimiento, Sociología del
  • New York Times reviewed
  • Knowledge, sociology of
  • Computers, social aspects
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About the author

  • Benjamin Woolley

    3.67

    3 ratings · 13 works

Editions

  • Edition cover

    Penguin (Non-Classics)

    March 1, 1994

  • Edition cover

    Blackwell, Blackwell Publishers

    1992

  • Edition cover

    Penguin

    1993

  • Edition cover

    Penguin (Non-Classics)

    March 1, 1994

Edition cover

Acento Editorial

1994