The first edition of 'The Animation Book' published in 1979, became the authoritative guide to making animated movies. Now, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. The author's digital revision to 'The Animation Book' brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shows the limitless possibilities of today's hybrid techniques. It provides beginning animators with all the information they need to jump in and start their own animation projects and more advanced animators will find this book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus internet resources. In addition, using an innovative case-study approach, the author deconstructs how a range of digital projects were carried out at some of the hottest animation studios and then shows how desktop animators can follow the same creative process with their own films. -- from Back Cover.
A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussions on such topics as basic movement, and digital ink and paint.
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