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Reality Is Broken

  • Jane McGonigal

3.33

3 ratings

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

Genres

  • Social aspects
  • Computer games
  • Datorspel
  • Video games
  • Sociala aspekter
  • Computers, social aspects
  • Hobbies and Games
  • Computer games--social aspects
  • Video games--social aspects
  • Datorspel--sociala aspekter
  • Gv1201.38 .m34 2011
  • 306.4/87
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About the author

  • Jane McGonigal

    born 1977-10-21

    3.71

    7 ratings · 3 works

Editions

  • Edition cover

    Heyne Verlag

    2012

  • Edition cover

    Penguin Random House

    2011

  • Edition cover

    Brilliance Audio

    Jan 01, 2012

  • Edition cover

    Jonathan Cape

    Feb 01, 2011

Edition cover

[Updated ed.].

Penguin Group

2011

  • Edition cover

    Vintage

    2012

  • Edition cover

    The Penguin Press, Penguin Press

    2011

  • Edition cover

    Maven Publishing

    2012-06-05

  • Edition cover

    Penguin Random House

    2011

  • Edition cover

    Penguin Press

    2011