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Understanding 3-D animation using Maya

  • John Edgar Park

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Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Genres

  • Computer animation
  • Maya (Computer file)
  • Three-dimensional display systems
  • Animation par ordinateur
  • Affichage tridimensionnel
  • COMPUTERS
  • Digital Media
  • Video & Animation
  • Informatique
  • Maya (Logiciel)
  • Computer science
  • Computer graphics
  • Computer vision
  • Optical pattern recognition
  • Image Processing and Computer Vision
  • Pattern Recognition
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About the author

  • John Edgar Park

    born 1972

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    0 ratings · 1 works

Editions

  • Edition cover

    Springer

    2005