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Edition cover

3D Game Engine Architecture

  • David H. Eberly

My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse.

December 17, 2004

publish date

??

physical format

752

pages

Publisher

  • Morgan Kaufmann

External links

Goodreads

https://www.goodreads.com/book/show/949678

Librarything

https://www.librarything.com/work/949678

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  • Work cover

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