3D Game Engine Architecture
My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse.
December 17, 2004
publish date
??
physical format
752
pages
Publisher
Morgan Kaufmann
External links
Librarything
https://www.librarything.com/work/949678Related works